Players have limited use of the morphine lifeline. For a limited amount of time, Violette can execute any alerted guards or escape. When triggered, Violette is shown in her hospital gown with blood drops appearing all over the screen. The game employs a special lifeline if detected called "Morphine Mode". If she is detected, she will either have to fight off the guard or escape. Red means she has been spotted and enemies are seeking out her position. White means she is exposed in light, but not yet detected. Purple means she is hidden in the shadows and invisible to enemies. The HUD provides players with a silhouette of Violette which can be in one of three states. As a stealth-based game, lighting plays an important role. Players have to hide in the shadows in order to avoid being detected. There are morphine syringes scattered across her bed, and the influx of drugs in her system creates a series of dreams that let her recount her past missions. When the game begins, Violette is seen from above, lying in a hospital bed.
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